using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FriendListButton")]
	public class FriendListButton : FriendListUIElement
	{
		public GameObject m_Background => method_3<GameObject>("m_Background");

		public UberText m_Text => method_3<UberText>("m_Text");

		public GameObject m_ActiveGlow => method_3<GameObject>("m_ActiveGlow");

		public FriendListButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FriendListButton(IntPtr address)
			: this(address, "FriendListButton")
		{
		}

		public string GetText()
		{
			return method_13("GetText");
		}

		public void SetText(string text)
		{
			method_8("SetText", text);
		}

		public void ShowActiveGlow(bool show)
		{
			method_8("ShowActiveGlow", show);
		}

		public void UpdateAll()
		{
			method_8("UpdateAll");
		}
	}
}
